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Compositing is an optimizational workflow for minimizing render iterations while maximizing your render output's editability. It's essentially the concept of separating your render into individual components that can be reconstructed and tweaked independently after rendering.
Rendering for computer graphics is like the oven is for baking. It's the process of taking all your ingredients (3D models, shaders, lighting, animation, etc.), setting the oven temperature (render settings), and waiting for it to finish "cooking".
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Shading for Cycles Shaders control the way light interacts with your model. This is very important because light interaction is what determines whether your object is transparent and glass-like, hard and metallic, shiny like plastic, or translucent like wax. In this course you will first learn how to construct materials for the Cycles physically-based render engine.
Textures are 2D images that are designed to influence a 3D model's appearance. Whether it's simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender's built-in tools.
Discover the powerful potential of Blender 2.8's grease pencil and rigging systems for 2D animation. The aesthetic of hand drawn animation with the efficiency of armatures and vertex groups, this approach bridges the gap between 2D and 3D animation.
Get up to speed with Blender 2.8 and its ground-breaking realtime render engine, Eevee. In this Blender 2.8 video tutorial, Ethan Snell takes you deep into the details about Eevee's lighting and material capabilities along with a cubic ton of tips and tricks.
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