11. Fundamentals of Compositing
Compositing is an optimizational workflow for minimizing render iterations while maximizing your render output's editability. It's essentially the concept of separating your render into individual components that can be reconstructed and tweaked independently after rendering.
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10. Fundamentals of Rendering in Blender
Rendering for computer graphics is like the oven is for baking. It's the process of taking all your ingredients (3D models, shaders, lighting, animation, etc.), setting the oven temperature (render settings), and waiting for it to finish "cooking".
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9. Fundamentals of Dynamics
This course introduces you to world of dynamic simulation! Things like smoke, fire, soft and hard falling objects, fabric, pouring liquids, and more - All of this is accomplished with dynamic simulation in Blender.
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8. Fundamentals of Rigging
Rigging is the art of movement preparation. Without rigging, there isn't any character, vehicle, or machinery animation. This course teaches the essential skills needed to get started with rigging in Blender.
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7. Fundamentals of Animation in Blender
Animation is more than just moving something from A to B. It's about achieving the illusion of life. And just like in life, it's not about where we're going but how we get there.
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6. Fundamentals of Lighting
Without light nothing can be seen, thus it is extremely important. And beyond the basic requirement for sight, lighting is equally, if not more important for appeal.
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5. Fundamentals of Blender Shading
Shading for Cycles Shaders control the way light interacts with your model. This is very important because light interaction is what determines whether your object is transparent and glass-like, hard and metallic, shiny like plastic, or translucent like wax. In this course you will first learn how to construct materials for the Cycles physically-based render engine.
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4. Fundamentals of Texturing in Blender
Textures are 2D images that are designed to influence a 3D model's appearance. Whether it's simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender's built-in tools.
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3. Understanding Blender Data
Learn how Blender handles assets and data, so you can import, export, and texture with ease! We'll also explore what data blocks are, and how they can help you to work more efficiently.
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2019 Educator Blender Bundle
This is an intensive curriculum packed with over 50 individauls videos walking you through the entire process to get up and running with Blender for yourself and to be used in up to three classrooms with your students.
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2. Mesh Modeling Fundamentals in Blender
Learn the essential Blender mesh modeling tools and techniques for creating models in Blender in this video tutorials. Also gaining a grasp of how Blender handles objects and meshes.
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Create Rigged Grease Pencil Animations in Blender
Discover the powerful potential of Blender 2.8's grease pencil and rigging systems for 2D animation. The aesthetic of hand drawn animation with the efficiency of armatures and vertex groups, this approach bridges the gap between 2D and 3D animation.
The Color Course
The first half of our color course deals with understanding what color is, how we will be working with color, and the terms associated with color.
Production Design with Blender 2.8 and Eevee
Get up to speed with Blender 2.8 and its ground-breaking realtime render engine, Eevee. In this Blender 2.8 video tutorial, Ethan Snell takes you deep into the details about Eevee's lighting and material capabilities along with a cubic ton of tips and tricks.
Creating Procedural Sand Dunes with Blender 2.8
Stuck in a desert on a mesh object with no name? This course is your guide to a fast, realistic desert environment.
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Fundamentals of Lighting in Unity
Learn the fundamentals of global illumination in Unity. Adjust ambient lighting, skyboxes, lightmaps then take a look at the individual lights to improve the mood of your game.
Creating a Realistic 3D Photo Scanned Pumpkin
In this Blender tutorial course, we’ll be using Meshroom, a free photogrammetry software, and Blender 3D to create a realistic 3D scanned pumpkin!